Collision Events in Code
This is a stub - please add things that are missing!
Here are some of the functions that get called on Collision in code:
Function name | Description | Parameters | Base Class | Tips |
ReceiveHit | Event when this actor bumps into a blocking object, or blocks another actor that bumps into it. | class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult& Hit | Actor | Both Actors must have their collision response set to Block for this to occur. Of the two actors, only those that also have Simulation Generates Hit Events = True will receive the event. |
ReceiveActorBeginOverlap | Event when this actor overlaps another actor. | class AActor* OtherActor | Actor | |
ReceiveActorEndOverlap | Event when an actor no longer overlaps another actor, and they have separated. | class AActor* OtherActor | Actor |